What I learned after making 6 VR games in 5 months


# Why I made Heart Beat Hero (solo VR dev log)

Hi everyone! I'm a solo indie VR developer, and I recently released **Heart Beat Hero** on the Meta Quest Store.

This was my 6th VR game, built over the course of 5 months — and honestly, it’s the one I’m most proud of so far.

I wanted to create something that mixes:

- Full-body motion like fitness boxing,

- The fun of rhythm timing like Beat Saber,

- And the imaginative environments you’d see in theme parks or dreamscapes.

It wasn’t easy doing all of this solo — programming, design, testing, marketing — but I learned a lot along the way. If you're also building VR stuff solo, I totally feel you.

I'm currently planning my 7th VR project — and it will be *radically different* from anything I've made before. I’ll be posting updates here as it develops.

Thanks for reading and feel free to try the game here:  

👉 https://www.meta.com/en-gb/experiences/heart-beat-hero/9381687885216038

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I began solo game development because it was difficult to find opportunities in the job market.

Rather than waiting, I decided to create my own path — one game at a time.